Menu menu = new Menu();
menu.AddChoice("New Game");
menu.AddChoice("Load Game");
MenuChoice OptionsMenu = menu.AddChoice("Options");
OptionsMenu.AddChoice("Resolution");
OptionsMenu.AddChoice("Volume");
menu.NodeSelectedEvent += new Menu.ChoiceExecutedHandler(ChoiceExecuted);
We'll see what I end up with. Hopefully it won't get too cluttered with code related to drawing the darn thing.
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